The growth of in-game marketing should be on the public policy radar. It’s something we have been following with food and beverage marketing targeting children and adolescents. Read this excerpt from a Double Fusion ad for a regional sales manager. Then ask yourself: does this business model raise consumer protection and public welfare concerns.
excerpt: “Want to place brands in games? Double Fusion’s Core Games Group is looking for a passionate gamer with the desire to sell marketers on the sexy allure of the gaming console as a means to reach the increasingly allusive 18-34 Male demographic. The Regional Sales Manager, Core Games Group will be responsible for using Double Fusion’s multi-platform approach (static in-game advertising, dynamic in-game advertising, gaming tournaments, downloadable content, co-marketing partnerships, etc) to in-game advertising to meet marketers’ campaign objectives in the most engaging ways imaginable.
…Double Fusion connects brands with audiences through the immersive medium of games…our integrated marketing solutions continue to inspire Fortune 500 companies to get in the game with groundbreaking advertising campaigns…Chance to make media history in a “rising star†category – interactive entertainment is one of the fastest growing categories across female audiences and advertisers are just beginning to realize this huge market potential…Our unique media capabilities across 2D and 3D games allow advertisers to benefit from a level of interaction that’s simply not possible with traditional advertising. In fact, research from Nielsen has shown the superior recall and purchase preference results that 3D programs deliver. The best of both worlds – we’re well-funded with financial backing from top-tier venture capital firms plus media giants such as Time Warner and Hearst…”