IAB: Worried that the Feds Will Do the Right Thing

Here’s a brief update on IAB. They are, notes ClickZ’s Kate Kaye, “…in the process of creating a Public Policy Council, to be comprised of Chief Public Policy Officers, General Counsels and IAB members. Tacoda Chairman Dave Morgan is heading up that operation, according to the IAB. Legislation and regulatory issues will have an enormous impact” on the interactive ad industry, said Rothenberg, noting, “We should be concerned, but we shouldn’t be crazy scared.”

Given that IAB’s new president Randall Rotherberg used to be a journalist (covering advertising for the New York Times and Ad Age), one would hope that he would be in the forefront of having his industry face up to facts. The basic business model is a threat to privacy and more. It’s gone beyond the time for “public policy councils” run by the industry’s spinmeisters. What’s needed is an honest admission of the problem, and support for a federal policy where consumers opt-in to all the techniques (after they are fully informed). That’s right. You need to get permission from individuals before you engage in behavioral targeting, retargeting, immersive rich media, etc. We imagine most people will consent. But it should be up to each person-not Ad Networks, IAB members, etc.

PS: Mr. Rothenberg: Don’t hide behind the press! We see that the IAB president quoted saying “The Interactive media industry is committed to striking the right balance between consumer protection and a consumer’s free online access to information and entertainment.” That’s not the real issue. No one is saying there shouldn’t be interactive advertising–or even the kind of personalized interactive practices the industry has embraced (with some notable exceptions). We understand the role which advertising plays to support the media. What we are saying is there have to be safeguards. In fact, ironically, I believe interactive ad practices done in the current stealth manner will help to undermine public confidence in the news media. The growing debate over online advertising is primarily about giving the public real information and control.

New Threats to Privacy: Interactive Ad Bureau (IAB) Hires D.C. Lobbyist

The interactive ad lobby–that includes most publishers of major newspapers, magazines and online outlets–is worried that consumer advocates might persuade Congress or the FTC to actually do something to protect digital privacy. Groups such as the Interactive Advertising Bureau (IAB) are alarmed that if consumers can actually control their data, the ability of digital marketers to collect, profile, track and target us will be threatened. So the IAB–which has a old and new media who’s who on its board–has brought in some political help. According to Online Media Daily:

AIMING TO INCREASE ITS SWAY over government, the Interactive Advertising Bureau has opened a Washington, D.C. office and hired its first in-house lobbyist, Mike Zaneis…he and lobbyists from the Venable law firm have been talking with Congressional staffers on the IAB’s behalf. “We’ve been educating them on how the Internet works, and what the interactive advertising industry actually is and how it operates,” said Zaneis, who previously served as executive director of technology and e-commerce at the U.S. Chamber of Commerce.”

Presumably, the IAB will be working alongside DC lobbyists for Google, Yahoo!, Time Warner and the like to ensure that our digital media platforms provide a direct connection to Madison Avenue’s data warehouses. But they should be ashamed for creating a business model where direct access to our data across countless online media properties needs to be defended by special interest lobbying tactics.

PS: We just saw the ClickZ story. It’s very telling what the new IAB DC lobbyist said:
“…Zaneis says his initial plan of is, “Putting together a public policy council, developing positions on key issues, and leveraging the contacts that I have on the Hill, and in the FTC and other places. And then it’s a take no prisoners attitude to advocate for our members.”

Conflict of Interest: Why NY Times, Wash Post, USAToday, CNN, NBC & More Should Acknowledge Role Promoting Threats to Privacy and other Interactive Marketing Problems

Interactive advertising and marketing are helping shape the transformation of the media, here in the U.S. and everywhere else. A infrastructure is being put in place, without the public’s consent, designed to better sell to us 24/7. It’s using some of the most powerful communications technologies ever created to do so. Among the key issues society should be debating right now include the need for privacy safeguards to protect our personal information online, and what kind of limits should be put in place to check the excesses of interactive marketing (think personalized ads flooding your PC, mobile and TV screens, propelled by a data profile of you created via artificial intelligence technologies, and designed to get you to feel or think in a way positive to the brand).

But critical commentary about interactive advertising is largely missing from the ever-present coverage of the digital marketplace. Each day, major papers run stories in their business section about the latest triumph of technology or company. But too rarely do they examine the negative consequences, let alone the role of their own publisher or media firm. One glaring omission by such major news outlets as the New York Times, the Washington Post, USA Today, etc. is the relationship they have with the Interactive Advertising Bureau (IAB). The IAB is a trade group whose mission is “helping online, Interactive broadcasting, email, wireless and Interactive television media companies increase their revenues.” Among its goals include: “[T]o prove and promote the effectiveness of Interactive advertising to advertisers, agencies, marketers & press;” and “[T]o be the primary advocate for the Interactive marketing and advertising industry.”

On the board of the IAB include officials from the New York Times Company (Martin Nisenholtz, its leading digital exec); Washington Post Newsweek Interactive, Cox Newspapers, USA Today, NBC, CNN, and Disney. They work alongside board members representing Google, AOL, Conde Nast (attention New Yorker magazine!), Verizon, Comcast, Yahoo!, Forbes and others.

There is a clear conflict of interest here when newspapers, television, and online news report on interactive marketing and have a representative helping direct the key group promoting the industry. These news outlets should be disclosing their membership in the IAB and any other industry trade group (which have a political or marketplace mission). Editors at the Times, Post and other papers should commission stories which more effectively analyze the digital marketing industry, including raising the critical issues which the public should debate. They must also prominently disclose their conflict of interest with the IAB as they report on the industry they are working to serve.

Ad Age editorial attacks my "Digital Destiny" book

Trade publications are designed to be part of an industry’s political self-defense system. So it isn’t surprising that Advertising Age has an editorial in its new issue attacking my “Brandwashing” critique. Interestingly, it avoids addressing the many facts I cite in the book, including how advertisers are using brain research, virtual reality, and a marketing is everywhere/all time “360 degree” approach [the 360 term is what the ad industry calls its new strategy]. It’s interesting that the magazine’s editorial writers–probably on behalf of the industry–don’t want the public to ask the serious questions which are raised in the book. Here’s how they rationalize data collection propelled interactive, virtual reality-driven, personalized ads targeting us via PC, mobile, and TV:

“Making marketing more effective is what marketers are paid to do. And as long as they operate within legal and ethical bounds, they should be allowed to. While privacy is a legitimate concern, there’s something to be said for targeted ad messages. What would the average person rather be subjected to, an annoying random pop-up or an ad message tailored specifically for her? (Numerous studies have answered that seemingly obvious question.)

Finally, what consumers and activists seem to forget is that the only reason media content is free or affordable for so many is that major corporations foot the majority of the infrastructure and production bills. Then again, we could turn everything over to the government, which would no doubt create wholesome content at minimal cost to the taxpayer, all the while respecting consumer privacy.”

Have no fear—as we promote the book we will raise all these issues: privacy, manipulation, stealth marketing, immersive applications, brain research, vulnerable consumers. That’s why we are going to the Hill as well!
Source: “Brandwashing? Not Even Close.” Advertising Age. January 15, 2007

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The Brandwashing of America: Micropersuasion in the Digital Era. Adapted from my new book, Digital Destiny

(The following commentary was published by Advertising Age online, Jan. 9, 2007)

‘Digital Destiny’ Author Jeff Chester on How New Media Is Causing the Brandwashing of America

Published: January 09, 2007

We are witnessing the creation of the most powerful media and communications system ever developed. A flood of compelling video images propelled by the interactivity of the internet will be delivered though digital TVs, PCs, cellphones, digital video recorders, iPods, and countless mobile devices. These technologies will surround us, immerse us, always be on, wherever we are — at home, work or play.

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Jeff Chester is the executive director of the Center for Digital Democracy, Washington a nonprofit policy group focusing on digital communications. | ALSO: Comment on this issue in the ‘Your Opinion’ box below.

Related Story:

America Is Being ‘Brandwashed’ Claims Author
Jeff Chester Says Ad Industry Secretly Tracks Consumers

Following our travels
Much of the programming will be personalized, selected by us with the help of increasingly sophisticated, but largely invisible, technologies that will “sense” or “know” our interests, dislikes, and habits. Information about our travels — in cyber and real space — will be collected and stored, most often without our awareness. Our personal data will be the basis of computerized profiles that quickly generate commercial pitches honed to precisely fit our psychology and behavior.

A ubiquitous system of micropersusaion is emerging, where the potent forces of new media are being unleashed to influence our individual behavior. From the ad industry’s initiatives to better perfect measures such as “engagement,” to the MI4 research effort (Measurement Initiative for Advertising, Agencies, Media and Researchers) to harness the power of the unconscious mind, to the rapid evolution of “rich media” virtual applications, a marketing technological “arms race” is underway that will further permeate advertising and marketing in our daily lives.

Wherever we are — online or in the street connected by mobile devices — Americans (and much of the world) will be increasingly influenced by the technologies of digital marketing. Such a system will be greatly aided by the scores of supplemental “real world” marketing efforts, including teams of viral street marketers and brand evangelists (many of whom are not yet old enough to vote!).

Increasing power
The ad industry likes to claim that the public has more control over what advertising they see or whether they like it at all. Many Ad Age readers point to the increasing expansion of the media and argue that advertising is now less powerful. But such assertions are disingenuous. Fueled by global media consolidation, advertisers are now working even more closely with content companies. Product placement has morphed into “program” placement and beyond. Like radio and the early days of broadcast TV, marketing, distribution and content are increasingly seamless. The broadband internet, digital TV and new forms of mobile communications are all being shaped by the forces of marketing. As I argue in my new book, “Digital Destiny: New Media and the Future of Democracy,” advertising is becoming more powerful, not less.

In the book, I chronicle the ad industry’s role in helping shape the early development of the internet, including how groups and companies such as the Advertising Research Foundation (ARF), Procter & Gamble Co., and The New York Times promoted what was once called the “Internet Advertising Ecosystem.” It covers the evolution of the “one-to-one,” “new media” marketing paradigm that still serves as the industry’s basic digital blueprint (further fueled today by sophisticated off- and online data collection, web analytics, interactivity and the branding power of video). The ad industry’s substantial research and political infrastructure — including ARF, Association of National Advertisers, American Association of Advertising Agencies, Interactive Advertising Bureau, its many councils and committees and global groups such as Esomar — are also explained.

From online “behavioral targeting” to interactive ad networks to “virtual hosts” and other “socially intelligent interfaces,” the book attempts to lay bare what marketers plan for the country’s “digital destiny.” Although readers of Ad Age know well what is now underway and its likely impact, the public is largely uninformed. One of my goals is to encourage a meaningful national debate about the current direction of the ad and marketing industry and its impact on society.

Let consumers decide
One of the most serious concerns is about privacy. Most marketers and advertisers are opposed to permitting consumers/users to have real control over their data. They want the default to be the collection of information so we can be precisely targeted. That’s why privacy groups, including my own Center for Digital Democracy (CDD), want Congress to pass legislation requiring a full disclosure of what information is being collected, via what method, and how it is to be used. After examining such details, each consumer would decide on a periodic basis whether to agree to permit the collection of their data (known as “opt-in”).

The current “opt-out” system, where consumers have to proactively seek to place their personal information off-limits, is designed to ensure that most consumers consent by default to data collection. New threats to our privacy from marketers and advertisers have emerged, including behavioral targeting, online retargeting (where consumers are digitally shadowed over ad networks), and the emergence of “intelligent ad engines” placed in cellphones and other mobile devices.

Recently, CDD and the U.S. Public Interest Research Group jointly filed a petition with the Federal Trade Commission asking the agency to declare many of today’s interactive advertising industry practices, including behavioral targeting and virtual advertising, unfair and deceptive. It appears that the FTC is now slowly lifting its head out of the digital sand to seriously investigate the industry based on our complaint. But it will take prodding from the new Congress to get the FTC to act.

Safeguards for new technology
Beyond privacy, interactive-marketing technologies also raise unique concerns about “vulnerable” populations. Unleashing personalized and cyber-virtual marketing to children, teens, prescription-drug users, and the elderly raise important questions related to public health. These groups will need to be protected with new safeguards. But even more is at stake. The entire system of interactive advertising must become more transparent and requires intense public scrutiny, debate, and — where needed — effective public policies.

For example, advertisers are now working to harness the power of our emotions through research on “neuroscience” and “psychophysiology.” As the ARF and AAAA explained in 2005 during Advertising Week, the industry wants to “capture unconscious thought, recognition of symbols and metaphors.”

“Emotional responses can be created even if we have no awareness of the stimuli that caused them,” the ARF and AAAA noted. Such potential manipulation of a consumer’s unconscious will be even more powerful when delivered by virtual agents (such as avatars) that have been fashioned (via data profiling) to dovetail with our desires and interests.

What’s the long-term impact?
I fear that such a powerful psychosocial stealth-marketing machine, backed by the yearly expenditure of many billions of marketing dollars, will drive personal consumption to greater excess. What will be the impact on our environment, such as global warming, as a steady stream of interactive marketing messages are planted deep into our brains wherever we go? Will the digital push to buy and positively associate with brands promote an even more narcissistic human culture? What will be the impact of our personalized communications marketing system on the healthy development of children, families and communities?

The ad and marketing industries have an important role to play in our society, especially helping financially support news, information, and entertainment services. I recognize that advertising will continue to be a very powerful force in our lives. But marketers need to demonstrate greater social responsibility. They must ensure that consumers fully understand and consent to digital techniques; make certain that approaches to target our emotions and other brain behaviors are truly safe (including the impact of virtual reality); and, most importantly, help our media system evolve in a way that strengthens civil society.

Such a goal is not for the U.S. alone, but also involves how the marketing industry serves the public in the developing world. For example, what will be the impact on the world environment as China’s emerging digital infrastructure is bombarded with one-to-one commercial messages promoting automobiles?

The creation of a broadband media system will be viewed by future generations as one of our society’s most significant accomplishments. Will it be seen as one of the highest achievements for a democracy, a place in cyberspace that helped enrich the lives of many and offered new opportunities for an outpouring of cultural and civic expression? Or will it been seen years hence as a new version of what the late scholar Neil Postman aptly described as a medium even more capable of “amusing ourselves to death”? The readers of Ad Age will help determine that answer.

~ ~ ~
This column was adapted from Mr. Chester’s new book “Digital Destiny” (The New Press, 2007).

Online Ad and Data Collection Watch

My group has launched a new project to keep the public better informed about the latest threats to our privacy. Click here to visit Online AdWatch. It will regularly highlight new developments in the interactive ad marketplace across the PC, mobile, and digital TV platforms. Send me your favorite examples of technologies, applications and market strategies that should be included.

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Microsoft’s Massive Interactive Ad Venture (with a editorial reminder for the Washington Post)

Bill and Melinda Gates receive just praise for their eponymous charitable foundation. But like so many other philanthropists, the money comes via disreputable practices. Little is ever mentioned when discussing the Gates Foundation that its resources were built on a coldly executed monopolistic business strategy. The European Commission is still trying to undo the impact of Microsoft’s monopoly. Like many other robber barons turned philanthropist, perhaps Mr. Gates has made a later-in-one’s life conversion. He is now widely viewed—by the press and others—as a saint, not a sinner.

But Microsoft’s recent acquisition of Massive—the leading provider of online advertising for video games—illustrates his company’s continued lack of a moral vision. Massive sells to a wide array of advertisers and marketers the eyeballs—and really the subconscious minds—of teens and other gamers. Video games become populated with all kinds of commercial messages to help push the marketing goals of “Entertainment, Automotive, Telecom, Packaged Goods, Technology and Retail,” explains Massive. These ads are placed before users in “real-time” and can be readily updated and revised to suit an advertisers marketing strategy. You can be sure users are tracked and profiled.

Here’s what Massive also tells advertisers: “Massive’s patent-pending ad serving technology and unique ad units guarantee that advertisers get precise, measurable exposure in their campaign. The dynamic nature of the Massive Network gives advertisers the opportunity to target gamers with different messages based upon geography and time of day. The advertising creative and campaign can be highly customized and changed quickly to meet evolving market conditions and brand priorities. Ad messages are customized to contextually fit each game environment and then served to locations within the game that are pre-selected by Massive and the game’s creative developers.”

“Types of ad units include (but are not limited to):

* Billboards and Posters
* Vehicles
* Pizza Boxes
* Soda Cans
* Screensavers
* TV Screens”

Microsoft is currently engaged in a desperate effort to catch up to Yahoo! and Google in the interactive advertising game. Massive is seen as a prime way to extend the software giant’s interactive ad clout. But, by facilitating the ability of marketers to encourage young people and others to consume more beer, pizza, and fattening soft drinks, Microsoft is making an unhealthy and inappropriate contribution to our culture. It won’t do the public any good if—say twenty years from now—Bill and Melinda Gates begin suddenly spending foundation money to combat obesity-related illnesses. They would have already helped encouraged millions of game users to identify with such products.

This week’s announcement that Microsoft’s Massive will be distributing Electronic Arts (EA) games for its Xbox, including “first person shooter” Battlefield 2142, is a good illustration why folks working for Gates should hide their heads in shame. Here’s what an EA executive said about the deal: “Consumers are increasingly engaged in deep, virtual worlds and advertisers need adapted ways to reach these audiences.”

Oy Vey!

And now for the Washington Post. The news article [9/1/06] reporting on the EA deal was very polite—and didn’t explore much the concerns over Microsoft’s use of interactive ads for games. Perhaps that’s because folks know that Melinda Gates is on the board of the Washington Post Company. Post Co. reporters and editors always need to disclose their corporate connection to Microsoft and the Gates family.

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